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Below are listed the numbers of uses for each tool and armor type. Armor values represent the number of half-hearts of damage it can sustain, and tool values stand for how many blocks a tool can break or hits a sword can deal.
Below are listed the numbers of uses for each tool and armor type. Armor values represent the number of half-hearts of damage it can sustain, and tool values stand for how many blocks a tool can break or hits a sword can deal.


===Tools===
===Инструменты===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|-
|-
!
!
!scope="col"| [[Gold]]
!scope="col"| [[Золото]]
!scope="col"| [[Wood]]
!scope="col"| [[Дерево]]
!scope="col"| [[Stone]]
!scope="col"| [[Камень]]
!scope="col"| [[Iron]]
!scope="col"| [[Железо]]
!scope="col"| [[Diamond]]
!scope="col"| [[Алмаз]]
|-
|-
!scope="row"| Durability
!scope="row"| Прочность
| 33
| 33
| 60
| 60
Строка 58: Строка 58:
|}
|}


===Armor===
===Броня===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|-
|-
!
!
!scope="col"| [[Leather]]
!scope="col"| [[Шкура]]
!scope="col"| [[Gold]]
!scope="col"| [[Золото]]
!scope="col"| [[Chainmail]]
!scope="col"| [[Чугун]]
!scope="col"| [[Iron]]
!scope="col"| [[Железо]]
!scope="col"| [[Diamond]]
!scope="col"| [[Алмаз]]
|-
|-
!scope="row"| Helmet
!scope="row"| Шапка
| 34
| 34
| 68
| 68
Строка 75: Строка 75:
| 272
| 272
|-
|-
!scope="row"| Chestplate
!scope="row"| Майка
| 49
| 49
| 96
| 96
Строка 82: Строка 82:
| 385
| 385
|-
|-
!scope="row"| Leggings
!scope="row"| Трусы
| 46
| 46
| 92
| 92
Строка 89: Строка 89:
| 368
| 368
|-
|-
!scope="row"| Boots
!scope="row"| Туфли
| 40
| 40
| 80
| 80

Версия от 08:01, 23 марта 2011

Прочность предметов - это свойство некоторых предметов, полученных с помощью Крафта - Инструментов, Оружия, Брони, и нескольких других предметов. Прочность обозначает количество полезных действий, которые предмет может сделать. Он ломается по мере использования. Для инструментов и оружия, прочность обозначает количество использований, перед тем, как инструмент сломается (заметьте, что лук не имеет прочности). Для брони прочность обозначает количество повреждений, прежде чем броня пропадет; Кроме того, от прочности брони зависят повреждения игрока.

Оставшуюся прочность предмета можно увидеть на индикаторе прочности, который находится снизу от иконки предмета. Предмет, который ни разу не использовался, не отображает индикатор прочности. По мере использования предмета, индикатор укорачивается и меняет цвет с зеленого на красный. Когда у предмета остается очень мало прочности, индикатор становится серым.

Прочность брони

Прочность брони зависит от ее типа (голова, туловище, ноги, ботинки) и материала (кожа, золото, железо, алмазы). Когда вы получаете повреждения, each piece of armor you are wearing loses durability equal to the number of half-hearts of the base damage.

Example: A character is wearing a full set of new leather armor, providing 10 armor points of protection. The character falls a great distance that normally causes 5 points of damage. Because of the 10 armor points, this damage is reduced to only 2 hearts. The base damage was 5 points, which is equal to 10 half-hearts, so each piece of armor the character was wearing loses 10 durability.

The effective armor points of a character is equal to the sum of the base armor point values, times the sum of the current durabilities, divided by the sum of the base durabilities.

Файл:Armorpoints-eqn.png

Example: A character has a damaged diamond chestplate (4 armor points, 192 base durability, 96 current durability) and a new leather helmet (1.5 armor points, 34 base and current durability), the character's total armor points are equal to (4 + 1.5) × (96 + 34) / (192 + 34) = 5.5 × 130 / 226 ≈ 3.16 armor points. For display purposes, this is rounded down to 3.

Even though the initial armor point values are the same for all materials, lower-quality armor must be replaced more often.

Note: even the most minor of falling damage will incur a durability loss in armor. The author recommends that players not wear their best armor when engaging in activity where some minor falls are likely but serious danger is absent.

Mixing Armor Materials

No chestplate
Wearing badly damaged leather gear without a chestplate.
Diamond chestplate FTW!
Wearing badly damaged leather gear with a diamond chestplate.

Because the base armor points and current and base durabilities of each armor piece are added up before calculating total armor points, some counter-intuitive things can happen with the math.

Example: A character is wearing a diamond chestplate, leggings, and boots that are all at full durability: 384 + 368 + 320 = 1072 of a possible 1072, and they provide 4 + 3 + 1.5 = 8.5 armor points. If you then add to this a leather cap with only 1 durability left, the total becomes 1073 of a possible 1106 durability, and your defense increases to 9.5 armor points.

One would expect the leather cap to contribute only 1/34 of its 1.5 defense; this would mean that the leather cap should have no effect whatsoever. This is not the case.

This suggests a strategy of always having one high durability item made of iron or diamond, combined with three leather items at any level of durability. For example, mixing a brand new pair of diamond boots with leather items with only one durability each would give you 323 of a possible 448 durability, which would result in seven shields of defense (and more if the leather items are in any kind of decent condition).

One warning: as soon as one of the items is destroyed, then all of its benefits are gone regardless of the condition of the remaining items. In the example above (diamond boots and everything else leather with 1 durability), taking a single hit would drop your defense from 7 to 1 immediately (since the boots would now have 319 out of 320 durability and would be rounded down to 1 defense instead of 1.5). Use this technique at your own risk.

Also note that this mechanic can work against you as well. With a leather cap, tunic, and leggings at full strength, you will have 8.5 defense. Adding diamond boots with 1 durability left would drop this to 2.5 defense! This means that the more durability an item has to start with, the less useful (and more harmful) it is when its durability gets low.

Durability tables

Below are listed the numbers of uses for each tool and armor type. Armor values represent the number of half-hearts of damage it can sustain, and tool values stand for how many blocks a tool can break or hits a sword can deal.

Инструменты

Золото Дерево Камень Железо Алмаз
Прочность 33 60 132 251 1562

Броня

Шкура Золото Чугун Железо Алмаз
Шапка 34 68 67 136 272
Майка 49 96 96 192 385
Трусы 46 92 92 184 368
Туфли 40 80 79 160 320